Dragon Age 2 Trainer
Dragon Age 2 v1.03.Trainer
There are a few things I'm certain of in life: Darkspawn must die, dragons must die, and, from a technical perspective, Dragon Age II is the best game in BioWare's fantasy role-playing franchise. The gameplay, user interfaces, and conversation system have all been modified to the point where the game is much more functional and fun than before. Yet despite all these improvements, there are still some issues with the story and setting in the sequel.To kick things off, the plot is told through a framed narrative, much like the movie The Princess Bride. It's known that your character, Hawke -- a male or female human mage, rogue, or warrior -- will eventually become the Champion of Kirkwall. It's also clear that the world is on the cusp of war, and the Chantry, the main religious faction in the Dragon Age universe, is coming apart at the seams. What isn't known is your amount of involvement in the chaos, and why a Chantry seeker named Cassandra is interrogating a former friend of yours, a dwarf named Varric. It turns out that your part in this play is major, and you'll figure it out as you go along.
Dragon Age 2 v1.03.Trainer TUTORIAL
Most role-playing games depict a prevailing evil presence that only your hero can defeat after an epic journey across the world. You can imagine my surprise, then, when Dragon Age II threw most of those ideas out the window and instead opted to document the political struggles of the city of Kirkwall. It's a gutsy move to say the least – this is a 30-hour game and most of it is spent in and around the city looking at similar architecture. I appreciate that there are distinct parts of Kirkwall like Hightown (a bright, clean spot for nobles to hang out) and Darktown (a dingy, underground area), but there's so much to explore in the Dragon Age universe that it's rather puzzling to set an entire adventure in just one area.
I thought the narrative style was to allow for branching storylines, but aside from a few impactful choices, it's actually fairly linear, which is disappointing. Another problem is that the ending is a cliffhanger, which makes it feel more like a prologue rather than a standalone title. The plot is very entertaining though and chockfull of crazy moments that will make you go "OMG" and "WTF." Occasional slow spots can make what you're doing feel pointless, but the ending makes it clear that Hawke's time in Kirkwall is incredibly important to the Dragon Age canon.
Although Origins featured a silent Hero of Ferelden, Dragon Age II offers a fully-voiced Champion. I prefer chatty main characters, so I'm pleased that Hawke was given a voice in the sequel. Talking to folks will cause a wheel of dialogue options to appear that looks similar to what BioWare uses in Mass Effect. The difference is that Dragon Age II sports icons that help guide your decision making.
Hawke can be aggressive, peaceful, sarcastic, romantic etc., but there are almost too many varying icons to represent all the different feelings you can express. Who would assume that a purple gem would mean charming? If you don't check out the manual, you may get confused by odd choices like that. A nice addition is that Hawke will spout off different one-liners in cutscenes that you have no control over depending on your conversation tendencies. It's a cool feature, as it really makes your character seem like a unique individual.
One of the best things about Dragon Age is stopping and listening to what your companions have to say. That remains true in the sequel, where the background chatter between party members is often hilarious and sometimes heartwarming. It adds authenticity to their personalities despite their occasionally stiff movements. Assembling a team isn't a light decision in Dragon Age II as your companions aren't just there to aid you in battle. They can also partake in conversations, opening up new dialogue options. Anders might be able to tell if someone is possessed by peeking into the Fade (the spirit realm), Varric can sweet-talk you out of sticky situations, and Aveline can threaten like nobody's business when the terms are right.
The Verdict
Every modification to the gameplay and structure of Dragon Age II
is a clear improvement over the previous game. The combat is more
responsive and bloody, you don’t need to fight the inventory system
anymore, and conversations are more engaging thanks to the adapted Mass
Effect wheel. There are downsides though; the semi-linear story and
repetitive environments have a negative effect on what is otherwise a
great role-playing game. Despite these complaints, Dragon Age II is a game I’m eager to replay.
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